###########################################################
//By: ____ _ __ __ ____ _____ #
// | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| #
// | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ #
// | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ #
// __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | #
//|_____________________________________________________________________/ #
// #
//##########################################################################
// #
//== Dice Event #
// #
//##########################################################################
// #
//== Automatically starts a dice event every 30 minutes of every hour #
// #
//== Prize- Change 13723 to any item ID you want the winner to recieved #
// #
//##########################################################################
- script Dice#announcer -1,{
OnInit:
disablenpc "prtevent";
hideonnpc "Dice#evnt1";
end;
OnMinute30:
announce "Dice: We are going to have a Dice event.",0;
sleep2 10000;
announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0;
sleep2 10000;
announce "Dice: After 1 Minute the Portal will close.",0;
sleep2 10000;
announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0;
enablenpc "prtevent";
initnpctimer;
end;
OnTimer30000:
announce "Dice: Last 30 seconds.",0;
sleep2 5000;
announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0;
end;
OnTimer50000:
announce "Dice: Last 10 seconds.",0;
end;
OnTimer55000:
announce "Dice: 5.",0;
end;
OnTimer56000:
announce "Dice: 4.",0;
end;
OnTimer57000:
announce "Dice: 3.",0;
end;
OnTimer58000:
announce "Dice: 2.",0;
end;
OnTimer59000:
announce "Dice: 1.",0;
end;
OnTimer60000:
announce "Dice: Time's up.",0;
end;
OnTimer61000:
disablenpc "prtevent";
donpcevent "Dice#evnt1::OnEnable";
stopnpctimer;
end;
OnTimer62000:
announce "Dice: The next Dice event will begin after 30 minutes.",0;
end;
}
//--------------------------------------------------
prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90
//--------------------------------------------------
quiz_01,204,93,6 script Dice#evnt1 715,{
//--------------------------------------------------
mes "[Dice]";
mes "Please tell me your name";
next;
input .@name$;
if(.@name$ != strcharinfo(0)) {
mes "[Dice]";
mes "Are you sure thats your character name?";
close;
}
mes "[Dice]";
mes "Congrats. You've won.";
close2;
announce "Dice: We have a winner, "+.@name$+".",0;
getitem 13723,1;
warp "prontera",155,182;
disablenpc "Dice#evnt1";
end;
OnEnable:
mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;
sleep2 10000;
mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;
sleep2 10000;
mapannounce "quiz_01","Dice: That's that.. Now let's play...",0;
sleep2 10000;
goto L_Start;
end;
L_Start:
if(getmapusers("quiz_01") == 1) goto L_Champ;
if(getmapusers("quiz_01") == 0) goto L_None;
if(getmapusers("quiz_01") > 1) {
announce "Dice: . . . . .",0;
set $@number, rand(1,4);
sleep2 10000;
announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;
sleep2 10000;
announce "Dice: 5",0;
sleep2 5000;
announce "Dice: 4",0;
sleep2 4000;
announce "Dice: 3",0;
sleep2 3000;
announce "Dice: 2",0;
sleep2 2000;
announce "Dice: 1",0;
sleep2 1000;
announce "Dice: Time's up.",0;
donpcevent "evnt#1::OnEnable";
announce "Dice: Winning number "+$@number+".",0;
if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;
if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;
if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;
if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;
end;
}
L_Lose1:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
goto L_Start;
end;
L_Lose2:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
areawarp "quiz_01",219,81,227,60,"prontera",155,182;;
goto L_Start;
end;
L_Lose3:
areawarp "quiz_01",183,81,191,60,"prontera",155,182;
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
goto L_Start;
end;
L_Lose4:
areawarp "quiz_01",195,81,203,60,"prontera",155,182;
areawarp "quiz_01",207,81,215,60,"prontera",155,182;
areawarp "quiz_01",219,81,227,60,"prontera",155,182;
goto L_Start;
end;
L_Champ:
mapannounce "quiz_01","Dice: Come to me and tell me your name.",0;
hideoffnpc "Dice#evnt1";
end;
L_None:
disablenpc "Dice#evnt1";
end;
}
- script evnt#1 -1,{
OnEnable:
areawarp "quiz_01",182,94,228,88,"prontera",155,182;
areawarp "quiz_01",185,87,188,82,"prontera",155,182;
areawarp "quiz_01",197,87,200,82,"prontera",155,182;
areawarp "quiz_01",209,87,212,82,"prontera",155,182;
areawarp "quiz_01",221,87,224,82,"prontera",155,182;
end;
}